forked from team-sg/hero-mark-2
6 lines
197 B
GDScript
6 lines
197 B
GDScript
extends HBoxContainer
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func _ready() -> void:
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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$Panel/TextureRect.material.set_shader_param("palette", palette)
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