revo-jailbreak/objects/enemy/enemy.gd
2022-12-07 02:23:21 -05:00

18 lines
481 B
GDScript

extends Node2D
export var can_be_killed_by_sword = true
export var can_be_squashed = true
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player"):
area.get_parent().die()
#Die from sword
if area.is_in_group("sword"):
if can_be_killed_by_sword:
queue_free()
#Die from rock/ get squashed
if area.is_in_group("squash"):
var squasher = area.get_parent()
if squasher.position.y + squasher.bottom.position.y < global_position.y:
queue_free()