forked from team-sg/hero-mark-2
18 lines
573 B
GDScript
18 lines
573 B
GDScript
extends CanvasLayer
|
|
|
|
signal fade_finished
|
|
|
|
func fade_in(time, reverse = false, color = Color.black):
|
|
var rect = $TextureRect
|
|
rect.material.set_shader_param("color", color)
|
|
rect.material.set_shader_param("reverse", reverse)
|
|
$AnimationPlayer.play("FadeIn", -1, 1.0 / time)
|
|
|
|
func fade_out(time, reverse = false, color = Color.black):
|
|
var rect = $TextureRect
|
|
rect.material.set_shader_param("color", color)
|
|
rect.material.set_shader_param("reverse", reverse)
|
|
$AnimationPlayer.play("FadeOut", -1, 1.0 / time)
|
|
|
|
func _fade_finished(anim_name):
|
|
emit_signal("fade_finished")
|