forked from team-sg/hero-mark-2
102 lines
2.9 KiB
Text
102 lines
2.9 KiB
Text
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://objects/enemy/mine.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/mine.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/chain.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 7.5 )
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Hitbox:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 8, 8 ) ]
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Hitbox:position:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Hitbox:position:y")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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[sub_resource type="Animation" id=3]
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resource_name = "sway"
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length = 8.0
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loop = true
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Hitbox:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 4, -1.7, -0.0788159, 1.7, 0.0788159, 12, -1.9, -0.00271606, 1.9, 0.00271606, 4, -1.6, -0.0139103, 1.6, 0.0139103 ),
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"times": PoolRealArray( 0, 4, 8 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Hitbox:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 2, 4, 6, 8 )
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}
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[node name="Mine" type="Node2D"]
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script = ExtResource( 1 )
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blood = false
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[node name="GroundCast" type="RayCast2D" parent="."]
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visible = false
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position = Vector2( 8, 8 )
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cast_to = Vector2( 0, 192 )
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[node name="Chain" type="Line2D" parent="."]
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position = Vector2( 0, 8 )
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points = PoolVector2Array( 8, 0, 8, 16 )
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width = 4.0
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default_color = Color( 1, 1, 1, 1 )
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texture = ExtResource( 3 )
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texture_mode = 1
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 8, 8 )
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[node name="Sprite" type="Sprite" parent="Hitbox"]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 0, 0.5 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "sway"
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anims/RESET = SubResource( 2 )
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anims/sway = SubResource( 3 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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