forked from team-sg/hero-mark-2
18 lines
450 B
GDScript
18 lines
450 B
GDScript
extends Node
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onready var retry_button = $Panel/Retry
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onready var exit_button = $Panel/Exit
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_tree().paused = true
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retry_button.grab_focus()
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func _on_Exit_button_down():
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get_tree().paused = false
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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func _on_Retry_button_down():
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get_tree().paused = true
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Game.restart_level()
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