revo-jailbreak/objects/environment/exit/exit.gd

21 lines
508 B
GDScript

extends Node2D
export var cost = 0
onready var label = $Label
onready var anims = $AnimationPlayer
onready var map = get_owner()
func _ready():
anims.play("closed")
label.text = "" + str(cost)
func _physics_process(delta):
if Game.keys >= cost:
anims.play("open")
func _on_Area2D_area_entered(area):
if area.is_in_group("player_hitbox"):
Game.tally_scores()
SceneManager.change_scene(preload("res://menus/results.tscn").instance())
# Game.change_map(load("res://maps/level_select.tscn"))