revo-jailbreak/objects/hud/pause_screen.gd

30 lines
637 B
GDScript

extends CanvasLayer
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().paused = true
$Body/Resume.grab_focus()
func _physics_process(delta):
#Resume with pause button
if Input.is_action_just_pressed("pause"):
queue_free()
get_tree().paused = false
Debug.print(get_tree().paused)
func _on_Resume_pressed():
get_tree().paused = false
queue_free()
func _on_Restart_pressed():
Game.call_deferred("restart_level")
get_tree().paused = false
queue_free()
func _on_ExitLevel_pressed():
get_tree().paused = false
Game.change_map(load("res://maps/level_select.tscn"))
queue_free()