revo-jailbreak/autoloads/level_data.gd

11 lines
223 B
GDScript

tool
extends Node
export var levels: Array = [] setget set_levels
func set_levels(value):
levels = value
for i in levels.size():
if !levels[i]:
levels[i] = LevelEntry.new()
levels[i].resource_name = "New Entry"