forked from team-sg/hero-mark-2
267 lines
6.6 KiB
Text
267 lines
6.6 KiB
Text
[gd_scene load_steps=16 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=3]
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[ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=11]
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[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
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[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
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[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=14]
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[ext_resource path="res://graphics/npc/msx_give.png" type="Texture" id=15]
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[sub_resource type="Animation" id=16]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ ExtResource( 15 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 2 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=15]
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resource_name = "give"
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length = 0.5
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 15 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 2 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.18, 0.48 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 0 ]
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}
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tracks/3/type = "method"
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.18 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "spawn_shard"
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} ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "idle"
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length = 0.001
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 11 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 1 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "walk"
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length = 0.4
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 3 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 4 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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}
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[sub_resource type="ShaderMaterial" id=10]
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resource_local_to_scene = true
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="RectangleShape2D" id=11]
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extents = Vector2( 2.5, 5 )
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[sub_resource type="CapsuleShape2D" id=14]
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radius = 2.5
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height = 5.0
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[sub_resource type="Curve" id=13]
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_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
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[node name="MsX" type="KinematicBody2D"]
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script = ExtResource( 13 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "idle"
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anims/RESET = SubResource( 16 )
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anims/give = SubResource( 15 )
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anims/idle = SubResource( 4 )
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anims/walk = SubResource( 9 )
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 10 )
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texture = ExtResource( 15 )
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hframes = 2
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region_rect = Rect2( 0, 0, 20, 20 )
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script = ExtResource( 12 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox", "msx", "player_hitbox"]]
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position = Vector2( 0, 3 )
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collision_layer = 11
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collision_mask = 33
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 0.5, 2 )
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shape = SubResource( 11 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0.5, 5 )
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shape = SubResource( 14 )
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[node name="DeathSplatter" type="CPUParticles2D" parent="."]
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pause_mode = 2
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emitting = false
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amount = 16
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lifetime = 0.3
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one_shot = true
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explosiveness = 0.9
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local_coords = false
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texture = ExtResource( 14 )
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emission_shape = 2
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emission_rect_extents = Vector2( 4, 4 )
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direction = Vector2( 0, -1 )
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spread = 180.0
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gravity = Vector2( 0, 50 )
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initial_velocity = 60.0
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initial_velocity_random = 0.9
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.5
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scale_amount_random = 1.0
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scale_amount_curve = SubResource( 13 )
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2( 0, 1 )
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enabled = true
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cast_to = Vector2( 32, 0 )
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collision_mask = 3
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collide_with_areas = true
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( 17, 2 )
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__meta__ = {
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"_gizmo_extents_": 0.0
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}
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