revo-jailbreak/objects/environment/falling_block/falling_block_cave.tscn
2023-11-24 21:43:32 -05:00

140 lines
3.7 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://graphics/falling_block/falling_block_cave.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/falling_block/falling_block.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 1.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 3.5, 0.5 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 3, 0.5 )
[sub_resource type="Animation" id=4]
resource_name = "disappear"
length = 0.6
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.00203761, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ true, false, true, false, true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CollisionShape2D:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=5]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="FallingBlock" type="KinematicBody2D"]
collision_layer = 4
script = ExtResource( 2 )
fall_speed = 1.0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 4, 2.5 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4, 0 )
shape = SubResource( 2 )
[node name="FallTimer" type="Timer" parent="."]
process_mode = 0
wait_time = 0.1
one_shot = true
[node name="RefreshTimer" type="Timer" parent="."]
process_mode = 0
wait_time = 2.0
one_shot = true
[node name="CrushArea" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="CrushArea"]
position = Vector2( 4, 4.5 )
shape = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/disappear = SubResource( 4 )
anims/idle = SubResource( 5 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="timeout" from="FallTimer" to="." method="_on_FallTimer_timeout"]
[connection signal="timeout" from="RefreshTimer" to="." method="_on_RefreshTimer_timeout"]