forked from team-sg/hero-mark-2
36 lines
1.1 KiB
Text
36 lines
1.1 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://objects/enemy/boss/famira.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/boss/famira-wip.png" type="Texture" id=2]
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[ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=3]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 3 )
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shader_param/cycle_speed = 1.0
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shader_param/gradient = ExtResource( 4 )
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[node name="Famira" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 10 )
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position = Vector2( 23, -83 )
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texture = ExtResource( 2 )
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flip_h = true
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[node name="PunchCast" type="RayCast2D" parent="."]
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position = Vector2( 0, -32 )
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enabled = true
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cast_to = Vector2( -120, 0 )
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collision_mask = 4
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collide_with_areas = true
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collide_with_bodies = false
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[node name="ChaseCast" type="RayCast2D" parent="."]
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position = Vector2( 0, -16 )
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enabled = true
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cast_to = Vector2( -80, 0 )
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collision_mask = 4
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collide_with_areas = true
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collide_with_bodies = false
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