forked from team-sg/hero-mark-2
50 lines
1.5 KiB
Text
50 lines
1.5 KiB
Text
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://graphics/enemy/slime.png" type="Texture" id=1]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=2]
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[ext_resource path="res://graphics/enemy/pal_slime_purple.png" type="Texture" id=3]
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[ext_resource path="res://objects/enemy/slime.gd" type="Script" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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shader_param/palette = ExtResource( 3 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 13, 13 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 13, 0, 13, 13 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 7.0
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 5.5, 4.5 )
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[node name="Slime" type="Node2D" groups=["enemy"]]
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script = ExtResource( 4 )
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blood = false
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 1, 3 )
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frames = SubResource( 4 )
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playing = true
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( -4, 0 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 4.5, 3.5 )
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shape = SubResource( 5 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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