revo-jailbreak/objects/enemy/explosion.gd

11 lines
202 B
GDScript

extends "res://objects/enemy/enemy.gd"
func _ready():
$AnimatedSprite.play("explode")
Game.play_sound(Game.a_die_robot,Game.ac_die)
func _on_animation_finished():
queue_free()
func die():
return