revo-jailbreak/objects/collectibles/shard.tscn

52 lines
1.6 KiB
Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=2]
[ext_resource path="res://objects/collectibles/shard.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=7]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 3.5, 3.5 )
[sub_resource type="Animation" id=8]
resource_name = "glow"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.329412, 0.360784, 0.847059, 1 ), Color( 1, 1, 1, 1 ), Color( 0.329412, 0.360784, 0.847059, 1 ) ]
}
[node name="Shard" type="Node2D"]
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
material = SubResource( 7 )
position = Vector2( 5, 3 )
texture = ExtResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 128
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4.5, 2.5 )
shape = SubResource( 6 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/glow = SubResource( 8 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]