revo-jailbreak/objects/enemy/robot_die.gd

22 lines
557 B
GDScript

extends Node2D
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
export var spray_ammount: int = 16
export var spray_velocity: float = 80
func _ready() -> void:
$AnimatedSprite.playing = true
for i in spray_ammount:
var spray = BloodSpray.instance()
spray.color = Color(0x20223aff)
spray.global_position = global_position
spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU)
get_parent().add_child(spray)
func _on_AnimatedSprite_animation_finished():
$AnimatedSprite.queue_free()