forked from team-sg/hero-mark-2
14 lines
381 B
GDScript
14 lines
381 B
GDScript
tool
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extends "res://objects/environment/switches/switch.gd"
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var pressed = false
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var sound = load("res://audio/sounds/button.ogg")
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func _on_ActivationArea_area_entered(area):
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if !pressed:
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if area.is_in_group("player_hitbox"):
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activate()
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$Sprite.frame = 1
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$StaticBody2D/CollisionPolygon2D.disabled = true
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pressed = true
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Audio.play_sound(sound,$AudioStreamPlayer)
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