addons/godot_state_charts
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fix the player jump double-up issue, make sure compound states do not enter a child state twice if they are the default (fixes #119)
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2023-06-18 19:51:21 -04:00 |
audio
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more cutscene work
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2023-11-21 18:12:29 -05:00 |
autoloads
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fixed bug where you could pause and go to debug level select durinh game over slowdown
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2023-11-25 23:27:06 -05:00 |
cutscenes
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more credits stuff
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2023-11-24 18:09:04 -05:00 |
graphics
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added rays to mountain sunset
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2023-11-26 00:25:28 -05:00 |
maps
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added grabbable sides to ladders
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2023-11-26 00:25:43 -05:00 |
menus
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fix teleporter graphics in name entry
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2023-11-25 19:38:47 -05:00 |
objects
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adjusted some lore entries
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2023-11-25 22:15:58 -05:00 |
scripts
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starting work on final boss fight
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2023-11-21 21:23:28 -05:00 |
shaders
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reduce shader time rollover to 240 seconds and alter shaders to accomodate (closes #198)
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2023-10-14 17:06:52 -04:00 |
tilesets
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more work on neo blue ray cavern
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2023-11-25 22:15:58 -05:00 |
ui
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layout of scoreboards menu
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2023-10-12 22:08:56 -04:00 |
.gitignore
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basic newgrounds.io network protocol support
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2023-10-12 22:02:57 -04:00 |
.gitlab-ci.yml.disabled
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disable CI for now
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2023-05-17 02:33:14 -04:00 |
credits.txt
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added level restart function
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2023-01-16 03:19:06 -05:00 |
default_bus_layout.tres
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drowning muffles and reverbs the audio
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2023-06-25 16:13:46 -04:00 |
default_env.tres
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first commit
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2022-12-07 02:00:47 -05:00 |
export_presets.cfg
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progress on new options screen
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2023-11-06 15:40:16 -05:00 |
global_palette.png
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added bone block and woeful soul palettes
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2023-05-01 14:49:15 -04:00 |
global_palette.png.import
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added machinegun turret
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2023-01-22 01:32:59 -05:00 |
icon.png
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first commit
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2022-12-07 02:00:47 -05:00 |
icon.png.import
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first commit
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2022-12-07 02:00:47 -05:00 |
project.godot
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progress on new options screen
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2023-11-06 15:40:16 -05:00 |