revo-jailbreak/objects/collectibles/arrow.gd

11 lines
235 B
GDScript

extends Node2D
export var value = 1
func _on_Area2D_area_entered(area):
#Collect
if area.is_in_group("player_hitbox"):
Game.arrows += value
Game.score += 25
Audio.play_sound(Audio.a_arrow,Audio.ac_collectible)
queue_free()