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boss
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big explosion for stg death
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2023-10-09 14:08:14 -04:00 |
2600_bullet.gd
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began work on STG-2600
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2023-08-22 23:01:19 -04:00 |
2600_bullet.tscn
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STG-2600 redraw
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2023-09-08 22:11:48 -04:00 |
antlion.gd
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player.tscn: scholar of the first bullet casings
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2023-05-08 01:02:41 -04:00 |
antlion.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
artificial_soul.gd
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make everything use new difficulty system
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2023-06-29 23:40:38 -04:00 |
artificial_soul.tscn
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changed graveyard ladder and added sg stim!
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2023-05-07 16:56:50 -04:00 |
bat.tscn
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fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88)
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2023-05-10 21:42:55 -04:00 |
bone_particle.tscn
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skeleton proper death sound, better bone particles
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2023-01-21 00:39:01 -05:00 |
bullet_casing.tscn
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player.tscn: scholar of the first bullet casings
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2023-05-08 01:02:41 -04:00 |
constant_bleed.tscn
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done with the scrump
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2023-02-20 23:28:34 -05:00 |
cop.gd
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converted sounds to ogg (fixes #188)
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2023-10-09 01:50:59 -04:00 |
cop.tscn
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adjusted muzzle flash duration
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2023-03-24 23:38:52 -04:00 |
death_particles.gd
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bloodstain improvements. work during pause for player, vastly more efficient
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2023-09-15 22:16:30 -04:00 |
death_particles.tscn
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What's that smell?
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2023-09-10 23:26:21 -04:00 |
eel.gd
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eel waving animation capability
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2023-07-13 11:18:20 -04:00 |
eel.tscn
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eel chompy animation
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2023-07-13 11:03:19 -04:00 |
enemy.gd
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removed kill bonus (fixes #153)
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2023-10-08 21:19:38 -04:00 |
enemy_arrow.tscn
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started work on lab
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2023-09-08 15:39:13 -04:00 |
enemy_jump.gd
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make everything use new difficulty system
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2023-06-29 23:40:38 -04:00 |
enemy_move_diagonal.gd
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converted sounds to ogg (fixes #188)
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2023-10-09 01:50:59 -04:00 |
enemy_move_sidesideupdown.gd
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make everything use new difficulty system
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2023-06-29 23:40:38 -04:00 |
enemy_speedup_in_range.gd
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make everything use new difficulty system
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2023-06-29 23:40:38 -04:00 |
explosion.gd
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converted sounds to ogg (fixes #188)
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2023-10-09 01:50:59 -04:00 |
explosion.tscn
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add mine that explodes on contact with player, shot by arrow, or other mine's explosions
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2023-02-17 15:18:31 -05:00 |
fish.tscn
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fish has extra animation frame
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2023-06-22 18:33:47 -04:00 |
ghost.gd
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add ghost
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2023-01-27 05:54:28 -05:00 |
ghost.png.import
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add ghost
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2023-01-27 05:54:28 -05:00 |
ghost.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
gore_particle.tscn
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piggy gore UwU
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2023-05-10 15:50:43 -04:00 |
hellarcher.tscn
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made archers and roboturrets syncable
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2023-09-15 21:29:46 -04:00 |
jumping_spider.tscn
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added music to canopy
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2023-01-26 03:43:30 -05:00 |
laser_wall.gd
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make everything use new difficulty system
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2023-06-29 23:40:38 -04:00 |
laser_wall.tscn
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fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88)
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2023-05-10 21:42:55 -04:00 |
mine.gd
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player.tscn: scholar of the first bullet casings
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2023-05-08 01:02:41 -04:00 |
mine.tscn
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new water mine sprite
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2023-06-22 21:18:43 -04:00 |
robosnake.tscn
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fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88)
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2023-05-10 21:42:55 -04:00 |
robot_die.gd
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robots have oil, not blood
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2023-10-06 14:52:37 -04:00 |
roboturret.gd
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converted sounds to ogg (fixes #188)
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2023-10-09 01:50:59 -04:00 |
roboturret.tscn
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robots have oil, not blood
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2023-10-06 14:52:37 -04:00 |
roboturret_die.tscn
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roboturret death particles
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2023-03-09 22:18:28 -05:00 |
roboturret_proj.tscn
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started work on lab
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2023-09-08 15:39:13 -04:00 |
rolling_fiend.gd
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comment rolling fiend
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2023-07-08 10:57:08 -04:00 |
rolling_fiend.tscn
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make rolling fiend animation speed scale with movement speed
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2023-05-17 00:09:09 -04:00 |
rolling_saw.tscn
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robots have oil, not blood
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2023-10-06 14:52:37 -04:00 |
skelarcher.gd
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made archers and roboturrets syncable
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2023-09-15 21:29:46 -04:00 |
skelarcher.tscn
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changed default shoot time
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2023-05-17 00:53:30 -04:00 |
slime.gd
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slime particles!
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2023-03-22 02:11:10 -04:00 |
slime.tscn
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changed slime hitbox
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2023-07-09 01:32:21 -04:00 |
slime_particles.gd
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slimes are messy too
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2023-09-15 22:57:40 -04:00 |
slime_particles.tscn
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slimes are messy too
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2023-09-15 22:57:40 -04:00 |
snail.tscn
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fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88)
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2023-05-10 21:42:55 -04:00 |
snake.tscn
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fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88)
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2023-05-10 21:42:55 -04:00 |
spider.gd
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make everything use new difficulty system
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2023-06-29 23:40:38 -04:00 |
spider.tscn
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fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88)
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2023-05-10 21:42:55 -04:00 |
squig.gd
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game.gd cleaning and partial results screen implementation
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2023-09-10 19:34:04 -04:00 |
squig.tscn
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ink back!
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2023-06-22 18:33:47 -04:00 |
steam.gd
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make everything use new difficulty system
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2023-06-29 23:40:38 -04:00 |
steam.tscn
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changed default on time value
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2023-03-13 00:53:34 -04:00 |
super_slime.gd
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fixed super slime again
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2023-09-15 23:28:00 -04:00 |
super_slime.tscn
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superslime rev2
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2023-08-22 15:45:07 -04:00 |
tentacle.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
tin.gd
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remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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2023-02-22 16:04:50 -05:00 |
tin.tscn
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robots have oil, not blood
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2023-10-06 14:52:37 -04:00 |
tin_die.tscn
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tin particles put on dynamic layer
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2023-03-09 22:18:29 -05:00 |
turtle.gd
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fix turtles breaking after restart :/
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2023-10-08 16:16:24 -04:00 |
turtle.tscn
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position-based turtle spiking (closes #135)
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2023-07-08 00:52:45 -04:00 |