revo-jailbreak/objects/enemy/spider.gd
2023-01-21 20:33:57 -05:00

38 lines
988 B
GDScript

extends "res://objects/enemy/enemy.gd"
export var speed = 0.0
export var direction = 1.0
onready var line = $Line2D
onready var hitbox = $Hitbox
export var up_boundary = 0
export var down_boundary = 0
#var floor_y = 0.0
func _ready():
var raycast = $RayCast2D
# detect ceiling
raycast.force_raycast_update()
var old_y = hitbox.global_position.y
global_position.y = raycast.get_collision_point().y
hitbox.global_position.y = old_y
line.points[1].y = hitbox.position.y
# detect floor
raycast.cast_to = Vector2(0.0, 192.0)
raycast.force_raycast_update()
#floor_y = to_local(raycast.get_collision_point()).y - 3
down_boundary *= 8
raycast.queue_free()
func _physics_process(delta):
hitbox.position.y += direction * speed * delta
if hitbox.position.y < 5.0:
hitbox.position.y = 5.0
direction = 1.0
if hitbox.position.y > down_boundary:
hitbox.position.y = down_boundary
direction = -1.0
line.points[1].y = hitbox.position.y
death_blood_offset = hitbox.position