revo-jailbreak/scripts/fade.gd
2023-02-21 14:29:45 -05:00

18 lines
573 B
GDScript

extends CanvasLayer
signal fade_finished
func fade_in(time, reverse = false, color = Color.black):
var rect = $TextureRect
rect.material.set_shader_param("color", color)
rect.material.set_shader_param("reverse", reverse)
$AnimationPlayer.play("FadeIn", -1, 1.0 / time)
func fade_out(time, reverse = false, color = Color.black):
var rect = $TextureRect
rect.material.set_shader_param("color", color)
rect.material.set_shader_param("reverse", reverse)
$AnimationPlayer.play("FadeOut", -1, 1.0 / time)
func _fade_finished(anim_name):
emit_signal("fade_finished")