forked from team-sg/hero-mark-2
701 lines
18 KiB
Text
701 lines
18 KiB
Text
[gd_scene load_steps=28 format=2]
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=1]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=2]
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[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=3]
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[ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=4]
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[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=5]
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[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=6]
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[ext_resource path="res://graphics/player/sg_stab.png" type="Texture" id=7]
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[ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=8]
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[ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=9]
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[ext_resource path="res://graphics/player/jump.png" type="Texture" id=10]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=11]
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[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
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[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
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[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=14]
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[sub_resource type="Animation" id=1]
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resource_name = "climb"
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length = 0.3
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loop = true
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step = 0.15
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 6 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "doublejump"
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length = 0.3
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loop = true
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step = 0.038
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 5 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0.0, 0.0, 90.0, 90.0, 180.0, 180.0, 270.0, 270.0, 360.0 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "enter hatch"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:offset")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.3, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -6 ), Vector2( 0, 0 ), Vector2( 0, 10 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 10 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:region_rect")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.3, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 0 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "idle"
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length = 0.5
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loop = true
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 2 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "jump"
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length = 0.5
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loop = true
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 1, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 10 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
|
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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|
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[sub_resource type="Animation" id=6]
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resource_name = "shoot air"
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length = 0.5
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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|
"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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|
tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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|
tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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|
"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 4 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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|
tracks/2/imported = false
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|
tracks/2/enabled = true
|
|
tracks/2/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("SwordSprite:texture")
|
|
tracks/3/interp = 1
|
|
tracks/3/loop_wrap = true
|
|
tracks/3/imported = false
|
|
tracks/3/enabled = true
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|
tracks/3/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ null ]
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|
}
|
|
tracks/4/type = "value"
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|
tracks/4/path = NodePath("Sprite:rotation_degrees")
|
|
tracks/4/interp = 1
|
|
tracks/4/loop_wrap = true
|
|
tracks/4/imported = false
|
|
tracks/4/enabled = true
|
|
tracks/4/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 0,
|
|
"values": [ 0.0 ]
|
|
}
|
|
tracks/5/type = "method"
|
|
tracks/5/path = NodePath(".")
|
|
tracks/5/interp = 1
|
|
tracks/5/loop_wrap = true
|
|
tracks/5/imported = false
|
|
tracks/5/enabled = true
|
|
tracks/5/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"values": [ {
|
|
"args": [ ],
|
|
"method": "spawn_arrow"
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|
} ]
|
|
}
|
|
|
|
[sub_resource type="Animation" id=7]
|
|
resource_name = "shoot grounded"
|
|
length = 0.25
|
|
step = 0.06
|
|
tracks/0/type = "value"
|
|
tracks/0/path = NodePath("Sprite:region_rect")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/keys = {
|
|
"times": PoolRealArray( 0, 0.03, 0.06, 0.12, 0.15, 0.18 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ]
|
|
}
|
|
tracks/1/type = "value"
|
|
tracks/1/path = NodePath("Sprite:texture")
|
|
tracks/1/interp = 1
|
|
tracks/1/loop_wrap = true
|
|
tracks/1/imported = false
|
|
tracks/1/enabled = true
|
|
tracks/1/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 8 ) ]
|
|
}
|
|
tracks/2/type = "value"
|
|
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
|
|
tracks/2/interp = 1
|
|
tracks/2/loop_wrap = true
|
|
tracks/2/imported = false
|
|
tracks/2/enabled = true
|
|
tracks/2/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ true ]
|
|
}
|
|
tracks/3/type = "value"
|
|
tracks/3/path = NodePath("SwordSprite:texture")
|
|
tracks/3/interp = 1
|
|
tracks/3/loop_wrap = true
|
|
tracks/3/imported = false
|
|
tracks/3/enabled = true
|
|
tracks/3/keys = {
|
|
"times": PoolRealArray( ),
|
|
"transitions": PoolRealArray( ),
|
|
"update": 1,
|
|
"values": [ ]
|
|
}
|
|
tracks/4/type = "value"
|
|
tracks/4/path = NodePath("Sprite:rotation_degrees")
|
|
tracks/4/interp = 1
|
|
tracks/4/loop_wrap = true
|
|
tracks/4/imported = false
|
|
tracks/4/enabled = true
|
|
tracks/4/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 0,
|
|
"values": [ 0.0 ]
|
|
}
|
|
tracks/5/type = "method"
|
|
tracks/5/path = NodePath(".")
|
|
tracks/5/interp = 1
|
|
tracks/5/loop_wrap = true
|
|
tracks/5/imported = false
|
|
tracks/5/enabled = true
|
|
tracks/5/keys = {
|
|
"times": PoolRealArray( 0.12 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"values": [ {
|
|
"args": [ ],
|
|
"method": "spawn_arrow"
|
|
} ]
|
|
}
|
|
|
|
[sub_resource type="Animation" id=8]
|
|
resource_name = "stab"
|
|
length = 0.3
|
|
step = 0.06
|
|
tracks/0/type = "value"
|
|
tracks/0/path = NodePath("Sprite:region_rect")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/keys = {
|
|
"times": PoolRealArray( 0, 0.06 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ]
|
|
}
|
|
tracks/1/type = "value"
|
|
tracks/1/path = NodePath("Sprite:texture")
|
|
tracks/1/interp = 1
|
|
tracks/1/loop_wrap = true
|
|
tracks/1/imported = false
|
|
tracks/1/enabled = true
|
|
tracks/1/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 7 ) ]
|
|
}
|
|
tracks/2/type = "value"
|
|
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
|
|
tracks/2/interp = 1
|
|
tracks/2/loop_wrap = true
|
|
tracks/2/imported = false
|
|
tracks/2/enabled = true
|
|
tracks/2/keys = {
|
|
"times": PoolRealArray( 0, 0.06 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"update": 1,
|
|
"values": [ true, false ]
|
|
}
|
|
tracks/3/type = "value"
|
|
tracks/3/path = NodePath("SwordSprite:texture")
|
|
tracks/3/interp = 1
|
|
tracks/3/loop_wrap = true
|
|
tracks/3/imported = false
|
|
tracks/3/enabled = true
|
|
tracks/3/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 9 ) ]
|
|
}
|
|
tracks/4/type = "value"
|
|
tracks/4/path = NodePath("SwordSprite:region_rect")
|
|
tracks/4/interp = 1
|
|
tracks/4/loop_wrap = true
|
|
tracks/4/imported = false
|
|
tracks/4/enabled = true
|
|
tracks/4/keys = {
|
|
"times": PoolRealArray( 0, 0.06 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ]
|
|
}
|
|
tracks/5/type = "value"
|
|
tracks/5/path = NodePath("Sprite:rotation_degrees")
|
|
tracks/5/interp = 1
|
|
tracks/5/loop_wrap = true
|
|
tracks/5/imported = false
|
|
tracks/5/enabled = true
|
|
tracks/5/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 0,
|
|
"values": [ 0.0 ]
|
|
}
|
|
|
|
[sub_resource type="Animation" id=9]
|
|
resource_name = "walk"
|
|
length = 0.4
|
|
loop = true
|
|
tracks/0/type = "value"
|
|
tracks/0/path = NodePath("Sprite:region_rect")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/keys = {
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
|
"update": 1,
|
|
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ) ]
|
|
}
|
|
tracks/1/type = "value"
|
|
tracks/1/path = NodePath("Sprite:texture")
|
|
tracks/1/interp = 1
|
|
tracks/1/loop_wrap = true
|
|
tracks/1/imported = false
|
|
tracks/1/enabled = true
|
|
tracks/1/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ ExtResource( 1 ) ]
|
|
}
|
|
tracks/2/type = "value"
|
|
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
|
|
tracks/2/interp = 1
|
|
tracks/2/loop_wrap = true
|
|
tracks/2/imported = false
|
|
tracks/2/enabled = true
|
|
tracks/2/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ true ]
|
|
}
|
|
tracks/3/type = "value"
|
|
tracks/3/path = NodePath("SwordSprite:texture")
|
|
tracks/3/interp = 1
|
|
tracks/3/loop_wrap = true
|
|
tracks/3/imported = false
|
|
tracks/3/enabled = true
|
|
tracks/3/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 1,
|
|
"values": [ null ]
|
|
}
|
|
tracks/4/type = "value"
|
|
tracks/4/path = NodePath("Sprite:rotation_degrees")
|
|
tracks/4/interp = 1
|
|
tracks/4/loop_wrap = true
|
|
tracks/4/imported = false
|
|
tracks/4/enabled = true
|
|
tracks/4/keys = {
|
|
"times": PoolRealArray( 0 ),
|
|
"transitions": PoolRealArray( 1 ),
|
|
"update": 0,
|
|
"values": [ 0.0 ]
|
|
}
|
|
|
|
[sub_resource type="ShaderMaterial" id=10]
|
|
resource_local_to_scene = true
|
|
shader = ExtResource( 11 )
|
|
shader_param/border_color = Color( 0, 0, 0, 1 )
|
|
shader_param/border_corners = true
|
|
shader_param/palette = ExtResource( 3 )
|
|
|
|
[sub_resource type="RectangleShape2D" id=11]
|
|
extents = Vector2( 2.5, 5 )
|
|
|
|
[sub_resource type="CapsuleShape2D" id=14]
|
|
radius = 2.5
|
|
height = 5.0
|
|
|
|
[sub_resource type="Curve" id=13]
|
|
_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
|
|
|
|
[node name="MsX" type="KinematicBody2D"]
|
|
script = ExtResource( 13 )
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
autoplay = "idle"
|
|
anims/climb = SubResource( 1 )
|
|
anims/doublejump = SubResource( 2 )
|
|
"anims/enter hatch" = SubResource( 3 )
|
|
anims/idle = SubResource( 4 )
|
|
anims/jump = SubResource( 5 )
|
|
"anims/shoot air" = SubResource( 6 )
|
|
"anims/shoot grounded" = SubResource( 7 )
|
|
anims/stab = SubResource( 8 )
|
|
anims/walk = SubResource( 9 )
|
|
|
|
[node name="Sprite" type="Sprite" parent="."]
|
|
modulate = Color( 0, 1, 0.298039, 1 )
|
|
material = SubResource( 10 )
|
|
texture = ExtResource( 2 )
|
|
region_enabled = true
|
|
region_rect = Rect2( 0, 0, 20, 20 )
|
|
script = ExtResource( 12 )
|
|
|
|
[node name="Area2D" type="Area2D" parent="." groups=["msx"]]
|
|
position = Vector2( 0, 3 )
|
|
collision_layer = 11
|
|
collision_mask = 33
|
|
|
|
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
|
|
position = Vector2( 0.5, 2 )
|
|
shape = SubResource( 11 )
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
position = Vector2( 0.5, 5 )
|
|
shape = SubResource( 14 )
|
|
|
|
[node name="DeathSplatter" type="CPUParticles2D" parent="."]
|
|
pause_mode = 2
|
|
emitting = false
|
|
amount = 16
|
|
lifetime = 0.3
|
|
one_shot = true
|
|
explosiveness = 0.9
|
|
local_coords = false
|
|
texture = ExtResource( 14 )
|
|
emission_shape = 2
|
|
emission_rect_extents = Vector2( 4, 4 )
|
|
direction = Vector2( 0, -1 )
|
|
spread = 180.0
|
|
gravity = Vector2( 0, 50 )
|
|
initial_velocity = 60.0
|
|
initial_velocity_random = 0.9
|
|
damping = 2.0
|
|
angle = 720.0
|
|
angle_random = 1.0
|
|
scale_amount = 0.5
|
|
scale_amount_random = 1.0
|
|
scale_amount_curve = SubResource( 13 )
|
|
|
|
[node name="RayCast2D" type="RayCast2D" parent="."]
|
|
enabled = true
|
|
cast_to = Vector2( 32, 0 )
|
|
collision_mask = 3
|
|
collide_with_areas = true
|