revo-jailbreak/objects/npc/msx.gd
2023-04-04 02:51:16 -04:00

35 lines
872 B
GDScript

extends KinematicBody2D
var velocity = Vector2.ZERO
var is_moving = false
onready var death_particles = $DeathSplatter
onready var sprite = $Sprite
onready var anims = $AnimationPlayer
onready var raycast = $RayCast2D
func _ready():
raycast.add_exception($Area2D)
func _physics_process(delta):
if is_moving: velocity.x = -50
#Stop when see something
if raycast.is_colliding(): velocity.x = 0
velocity.y += 128 * delta
velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
#Anims
if velocity.x == 0:
anims.play("idle")
else:
anims.play("walk")
func switch_action():
is_moving = true
func die():
#Create particles
remove_child(death_particles)
get_parent().add_child(death_particles)
death_particles.global_position = global_position
death_particles.emitting = true
Audio.play_sound(Audio.a_die,Audio.ac_die)
queue_free()