forked from team-sg/hero-mark-2
15 lines
485 B
GDScript
15 lines
485 B
GDScript
extends Node2D
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var hunt = false
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onready var player = get_parent().get_node("Player")
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#export var min_speed = 50.0
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#export var speed_multiplier = 1.0
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export var speed = 30
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func _physics_process(delta):
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if hunt:
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position += (player.global_position - global_position).normalized() * speed * delta
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# var direction = (player.global_position - global_position)
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# var speed = max(direction.length(), min_speed) * speed_multiplier
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# position += direction.normalized() * speed * delta
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