revo-jailbreak/objects/hud/pause_screen.gd
2023-01-16 03:34:47 -05:00

19 lines
373 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().paused = true
$Body/Resume.grab_focus()
func _on_Resume_pressed():
get_tree().paused = false
queue_free()
func _on_Restart_pressed():
Game.call_deferred("restart_level")
func _on_ExitLevel_pressed():
Game.change_map(load("res://maps/level_select.tscn"))