revo-jailbreak/autoloads/stain_layer.gd

17 lines
504 B
GDScript

extends Light2D
onready var viewport: Viewport = $Viewport
func _process(delta: float) -> void:
var main_viewport = get_viewport()
if viewport.canvas_transform != main_viewport.canvas_transform:
viewport.canvas_transform = main_viewport.canvas_transform
transform = main_viewport.canvas_transform.inverse()
viewport.render_target_update_mode = Viewport.UPDATE_ONCE
func add_stain(stain: Node2D) -> void:
viewport.add_child(stain)
viewport.render_target_update_mode = Viewport.UPDATE_ONCE