forked from team-sg/hero-mark-2
138 lines
6.4 KiB
Text
138 lines
6.4 KiB
Text
[gd_scene load_steps=15 format=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
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[ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=3]
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[ext_resource path="res://graphics/backgrounds/hills.png" type="Texture" id=5]
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[ext_resource path="res://graphics/npc/msx_future.png" type="Texture" id=6]
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[ext_resource path="res://graphics/npc/speccy_future.png" type="Texture" id=7]
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[ext_resource path="res://graphics/npc/sg_future.png" type="Texture" id=8]
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[ext_resource path="res://graphics/ending/picnic_table.png" type="Texture" id=9]
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[ext_resource path="res://graphics/npc/sms.png" type="Texture" id=10]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=11]
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[ext_resource path="res://cutscenes/intro_story.gd" type="Script" id=12]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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shader_param/color_1 = Color( 0, 0, 0, 1 )
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shader_param/color_2 = Color( 0.486275, 0, 0, 1 )
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shader_param/checker_size = Vector2( 16, 16 )
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shader_param/pan_speed = Vector2( 16, 0 )
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shader_param/cycle_speed = Vector2( 4, 4 )
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shader_param/cycle_alternation = Vector2( 4, 4 )
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shader_param/uv_transform = Transform2D( 0, 1, 1, 0, 0, 0 )
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 8, 192 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "scroll"
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length = 80.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 80 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 8, 182 ), Vector2( 8, -528 ) ]
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}
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[node name="IntroStory" type="Node2D"]
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script = ExtResource( 12 )
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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margin_right = 256.0
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margin_bottom = 192.0
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[node name="Label" type="Label" parent="."]
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material = ExtResource( 11 )
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margin_left = 8.0
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margin_top = 192.0
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margin_right = 248.0
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margin_bottom = 1294.0
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theme = ExtResource( 1 )
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text = "And so with Fami and all the other corruptive forces of the world taken out, a new future is born.
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The Shards had
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turned Fami into Super Famira, one of the most powerful beings in the entire universe, a monster only bested by SG's
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heroic courage.
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SG and the other freedom fighters realized that kind of power should not be able to rest in the hands of anyone,
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and so, the heroes vow to collect the shards again next year to find a way to get rid of them for good...
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The freedom fighters plan to create a new future in the ashes of old virginia.
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A world that doesn't revolve around money and power,
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where everyone works together to the best of their ability to support each other and share resources.
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It will take a lot of work to create this future and it will continually take a lot of work to keep it running.
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Congratulations!
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You are a super player!!
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The future is bright thanks to you!!!
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Rest well until the time comes again!!!!
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"
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align = 1
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autowrap = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "scroll"
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anims/RESET = SubResource( 2 )
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anims/scroll = SubResource( 3 )
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[node name="VoiceOver" type="AudioStreamPlayer" parent="."]
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[node name="TimeskipScene" type="Node2D" parent="."]
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z_index = -1
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[node name="Sprite" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 128, 96 )
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z_index = -2
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texture = ExtResource( 5 )
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[node name="TileMap" type="TileMap" parent="TimeskipScene"]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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format = 1
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[node name="SgFuture" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 96, 166 )
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texture = ExtResource( 8 )
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[node name="MsxFuture" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 161, 166 )
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scale = Vector2( -1, 1 )
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texture = ExtResource( 6 )
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[node name="SpeccyFuture" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 176, 164 )
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scale = Vector2( -1, 1 )
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texture = ExtResource( 7 )
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[node name="Sms" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 80, 164 )
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texture = ExtResource( 10 )
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[node name="PicnicTable" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 128, 167 )
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texture = ExtResource( 9 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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