revo-jailbreak/level_data.gd

15 lines
282 B
GDScript

tool
extends Node
export var levels = [] setget set_levels
func set_levels(value):
levels = value
for i in levels.size():
if !levels[i]:
levels[i] = LevelEntry.new()
levels[i].resource_name = "New Entry"
func _ready():
if !Engine.editor_hint:
print(levels[0].title)