forked from team-sg/hero-mark-2
132 lines
3.6 KiB
Text
132 lines
3.6 KiB
Text
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/hellarcher_shoot.png" type="Texture" id=2]
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[ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=18]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="RectangleShape2D" id=10]
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extents = Vector2( 4, 4 )
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[sub_resource type="Animation" id=19]
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resource_name = "idle"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 19, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 2 ) ]
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}
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[sub_resource type="Animation" id=20]
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resource_name = "shoot"
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length = 0.5
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.06, 0.12, 0.24, 0.3, 0.36, 0.42 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 19, 20 ), Rect2( 19, 0, 19, 20 ), Rect2( 38, 0, 19, 20 ), Rect2( 76, 0, 19, 20 ), Rect2( 95, 0, 19, 20 ), Rect2( 114, 0, 19, 20 ), Rect2( 133, 0, 19, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 2 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("AnimationPlayer:current_animation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.48 ),
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"transitions": PoolRealArray( 1 ),
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"update": 2,
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"values": [ "idle" ]
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}
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tracks/3/type = "method"
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.24 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "spawn_arrow"
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} ]
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}
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[node name="Hellarcher" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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blood = false
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shoot_time = 2.0
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arrow_speed = 80.0
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 18 )
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position = Vector2( 5, -2 )
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 19, 20 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 5, -2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -1, 6 )
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shape = SubResource( 10 )
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[node name="Timer" type="Timer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/idle = SubResource( 19 )
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anims/shoot = SubResource( 20 )
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[node name="ArrowSpawnR" type="Position2D" parent="."]
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visible = false
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position = Vector2( 9, 2 )
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[node name="ArrowSpawnL" type="Position2D" parent="."]
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visible = false
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position = Vector2( -9, 2 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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