revo-jailbreak/shaders/beam_cycle.gdshader
2023-09-08 22:11:48 -04:00

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shader_type canvas_item;
render_mode blend_add;
uniform float cycle_speed = 1.0;
uniform sampler2D gradient;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR *= texture(gradient, vec2(TIME * cycle_speed, 0.0));
}