revo-jailbreak/objects/enemy/rolling_fiend.gd

22 lines
724 B
GDScript

extends "res://objects/enemy/enemy.gd"
export var move_speed: float = 0.0
export var clockwise: bool = false
onready var floor_test = Physics2DShapeQueryParameters.new()
var floor_direction = Vector2.DOWN
func _ready():
if clockwise:
$AnimatedSprite.flip_h = true
floor_test.set_shape($FloorTestShape.shape)
floor_test.collision_layer = 1
func _physics_process(delta):
var rot_dir = -1.5708 if clockwise else 1.5708
var space_state = get_world_2d().direct_space_state
floor_test.transform = global_transform.translated(floor_direction)
if space_state.collide_shape(floor_test, 1).empty():
floor_direction = floor_direction.rotated(-rot_dir)
position += floor_direction.rotated(rot_dir) * move_speed * delta