forked from team-sg/hero-mark-2
35 lines
1.2 KiB
GDScript
35 lines
1.2 KiB
GDScript
extends Node2D
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export(int, "Red", "Yellow","Green","Blue","Magenta") var color
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export var value = 1
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onready var sprite = $AnimatedSprite
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func _ready():
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#Sync all coinframes
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sprite.play()
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#Change color
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match color:
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0:
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sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_red.png"))
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1:
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sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_yellow.png"))
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2:
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sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_green.png"))
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3:
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sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_blue.png"))
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4:
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sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_magenta.png"))
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func _on_Area2D_area_entered(area):
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#Collect
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if area.is_in_group("player"):
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Game.play_sound(Game.a_star,Game.ac_collectible)
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Game.score += 100
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Game.stars[color] = true
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#5 Star reward
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if Game.stars[0] && Game.stars[1] && Game.stars[2] && Game.stars[3] && Game.stars[4]:
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Game.play_sound(Game.a_shard,Game.ac_collectible)
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Game.shards += 1
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Game.shards_collected[4] = true
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Game.score += 500
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queue_free()
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