forked from team-sg/hero-mark-2
47 lines
1.4 KiB
GDScript
47 lines
1.4 KiB
GDScript
extends Control
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onready var gold_counter = $GoldCounter
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onready var shard_counter = $ShardCounter
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onready var red_star = $RedStar
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onready var yellow_star = $YellowStar
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onready var green_star = $GreenStar
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onready var blue_star = $BlueStar
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onready var magenta_star = $MagentaStar
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onready var score_counter = $ScoreCounter
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onready var arrow_counter = $ArrowCounter
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onready var lives_counter = $LivesCounter
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onready var high_counter = $HighCounter
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onready var time_counter = $TimeCounter
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func _ready():
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Game.time = 0
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func _physics_process(delta):
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#Gold Counter
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gold_counter.text = "%02d" % Game.golds
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#Shard Counter
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shard_counter.text = "%02d" % Game.shards
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#Star Counter
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red_star.visible = Game.stars[0]
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yellow_star.visible = Game.stars[1]
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green_star.visible = Game.stars[2]
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blue_star.visible = Game.stars[3]
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magenta_star.visible = Game.stars[4]
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#Score Counter
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score_counter.text = "%06d" % Game.score
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#Arrow Counter
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arrow_counter.text = str(Game.arrows)
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##TOUCH UP LATER
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#Lives counter
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lives_counter.text = str(Game.lives)
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#High counter
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high_counter.text = str("HIGH:") + str("%06d" % Game.high_score)
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##Timer
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Game.time += delta
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var minutes = str(floor(Game.time / 60))
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var seconds = floor(fmod(Game.time,60))
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var milliseconds := floor(fmod(Game.time, 1) * 100)
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if Game.time < 600:
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time_counter.text = minutes + ":" + ("%02d" % seconds) + ":" + ("%02d" % milliseconds)
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else:
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time_counter.text = "9:59:99"
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