forked from team-sg/hero-mark-2
9 lines
No EOL
236 B
Text
9 lines
No EOL
236 B
Text
shader_type canvas_item;
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uniform vec2 speed = vec2(0.0, 0.0);
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uniform vec2 ammount = vec2(0.0, 0.0);
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uniform vec2 offset = vec2(0.0, 0.0);
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void vertex() {
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VERTEX += vec2(sin(TIME * speed.x), sin(TIME * speed.y)) * ammount + offset;
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} |