revo-jailbreak/shaders/wibble_wobble.gdshader
2023-06-02 18:45:23 -04:00

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shader_type canvas_item;
uniform vec2 speed = vec2(0.0, 0.0);
uniform vec2 ammount = vec2(0.0, 0.0);
uniform vec2 offset = vec2(0.0, 0.0);
void vertex() {
VERTEX += vec2(sin(TIME * speed.x), sin(TIME * speed.y)) * ammount + offset;
}