forked from team-sg/hero-mark-2
20 lines
527 B
Text
20 lines
527 B
Text
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://graphics/enemy/bone.png" type="Texture" id=1]
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[sub_resource type="PhysicsMaterial" id=2]
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bounce = 0.75
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[sub_resource type="SegmentShape2D" id=1]
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a = Vector2( 0, -2 )
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b = Vector2( 0, 2 )
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[node name="BoneParticle" type="RigidBody2D"]
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collision_layer = 16
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physics_material_override = SubResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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