revo-jailbreak/objects/player/arrow_projectile.gd
2022-12-17 22:47:46 -05:00

13 lines
246 B
GDScript

extends Node2D
func _ready():
scale.x = get_parent().get_node("Player").sprite.scale.x
func _physics_process(delta):
position.x += 4 * scale.x
func _on_Area2D_body_entered(body):
if body is TileMap or body is StaticBody2D:
queue_free()