revo-jailbreak/autoloads/options.gd

89 lines
2.7 KiB
GDScript

extends Node
#Enums
enum ScalingMode {INTEGER,ASPECT,STRETCH}
enum Filter {NONE,CRT,LCD,BILINEAR}
enum RumbleMode {NONE,NORMAL,BPM}
enum TransSpeed {NONE = 0,SLOW = 1,NORMAL = 2,FAST = 3}
var TRANS_SPEEDS = [0.0000001, 0.8, 0.4, 0.2]
#Game
var rumble = RumbleMode.NONE
#Video
var fullscreen = false setget _set_fullscreen
var scaling_mode = ScalingMode.INTEGER setget _set_scaling_mode
var transition_speed = TransSpeed.NORMAL setget _set_transition_speed
var transition_speed_secs setget , _get_transition_speed_sex
#Audio
var master_volume = 1.0 setget _set_master_volume
var music_volume = 1.0 setget _set_music_volume
var sound_volume = 1.0 setget _set_sound_volume
# default values
var defaults = null
func _ready():
# clone self into defaults before loading stored values
if defaults == null:
defaults = duplicate()
load_options()
func load_options():
var file = ConfigFile.new()
file.load("user://options.pr")
# game
rumble = file.get_value("game", "rumble", RumbleMode.NONE)
# video
_set_fullscreen(file.get_value("video", "fullscreen", false))
_set_scaling_mode(file.get_value("video", "scaling_mode", ScalingMode.INTEGER))
_set_transition_speed(file.get_value("video", "transition_speed", TransSpeed.NORMAL))
# audio
_set_master_volume(file.get_value("audio", "master_volume", 1.0))
_set_music_volume(file.get_value("audio", "music_volume", 1.0))
_set_sound_volume(file.get_value("audio", "sound_volume", 1.0))
func save_options():
var file = ConfigFile.new()
#Game
file.set_value("game","rumble",rumble)
#Video
file.set_value("video","fullscreen",fullscreen)
file.set_value("video","scaling_mode",scaling_mode)
file.set_value("video","transition_speed",transition_speed)
#Audio
file.set_value("audio","master_volume",master_volume)
file.set_value("audio","music_volume",music_volume)
file.set_value("audio","sound_volume",sound_volume)
file.save("user://options.pr")
# Setters
# video setters
func _set_fullscreen(value):
fullscreen = value
OS.set_window_fullscreen(value)
func _set_scaling_mode(value):
scaling_mode = value
func _set_transition_speed(value):
transition_speed = value
func _get_transition_speed_sex():
return TRANS_SPEEDS[transition_speed]
# audio setters
func _set_master_volume(value):
master_volume = value
AudioServer.set_bus_volume_db(0, linear2db(value))
func _set_music_volume(value):
music_volume = value
var idx = AudioServer.get_bus_index("music")
AudioServer.set_bus_volume_db(idx, linear2db(value))
func _set_sound_volume(value):
sound_volume = value
var idx = AudioServer.get_bus_index("sound")
AudioServer.set_bus_volume_db(idx, linear2db(value))
idx = AudioServer.get_bus_index("shard")
AudioServer.set_bus_volume_db(idx, linear2db(value))