forked from team-sg/hero-mark-2
42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
extends Node2D
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onready var anims = $AnimationPlayer
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onready var flip_timer = $FlipTimer
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onready var delay_timer = $DelayTimer
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onready var collision_shape = $StaticBody2D/CollisionShape2D
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export var time:float = 60
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export var delay = 0.0
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export(int, "Wood", "Yellow") var color
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onready var time_ms = time * 0.0166666666666667 # Time is converted from frames @ 60fps to ms
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func _ready():
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#Auto start if delay variable is zero
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if delay == 0.0:
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anims.play("idle")
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flip_timer.start(time_ms)
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else:
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delay_timer.start(delay)
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after turn animation
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if anim_name == "turn":
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anims.play("idle")
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flip_timer.start(time_ms)
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func _on_FlipTimer_timeout():
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anims.play("turn")
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func _on_DelayTimer_timeout():
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anims.play("idle")
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flip_timer.start(time_ms)
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func _on_DetectPlayer_area_entered(area):
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if area.is_in_group("player"):
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Debug.print("player in")
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collision_shape.set_deferred("one_way_collision", true)
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func _on_DetectPlayer_area_exited(area):
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if area.is_in_group("player"):
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Debug.print("player out")
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collision_shape.set_deferred("one_way_collision", false)
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