revo-jailbreak/objects/enemy/laser_wall.tscn

56 lines
1.6 KiB
Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2]
[ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=3]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 3 )
shader_param/animate_noise = true
shader_param/noise_intensity = 0.5
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
[node name="LaserWall" type="Node2D"]
script = ExtResource( 2 )
blood = false
speed = 16
flip_sprite = false
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Laser" type="Line2D" parent="."]
material = SubResource( 1 )
position = Vector2( 4, 2 )
points = PoolVector2Array( 0, 0, 0, 8 )
width = 2.0
default_color = Color( 0.960784, 0.2, 0.258824, 1 )
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2( 4, 2 )
cast_to = Vector2( 0, 192 )
collide_with_areas = true
[node name="Timer" type="Timer" parent="."]
process_mode = 0
one_shot = true
[node name="SparkParticles" type="CPUParticles2D" parent="."]
position = Vector2( 4, 0 )
amount = 16
lifetime = 0.5
texture = ExtResource( 4 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 30.0
initial_velocity_random = 0.5
damping = 50.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.3
scale_amount_curve = SubResource( 2 )
color = Color( 1, 1, 0.290196, 1 )