forked from team-sg/hero-mark-2
28 lines
951 B
GDScript
28 lines
951 B
GDScript
extends Node2D
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func _ready():
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Fade.fade_in(Options.transition_speed_secs)
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Audio.play_music(load("res://audio/music/intro.ogg"))
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$VoiceOver.play()
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func _input(event):
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if Input.is_action_just_pressed("ui_accept"):
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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func _notification(what: int) -> void:
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match what:
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NOTIFICATION_WM_FOCUS_OUT:
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$AnimationPlayer.playback_active = false
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$VoiceOver.stream_paused = true
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Audio.ac_music.stream_paused = true
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NOTIFICATION_WM_FOCUS_IN:
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$AnimationPlayer.playback_active = true
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$VoiceOver.stream_paused = false
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Audio.ac_music.stream_paused = false
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func _on_AnimationPlayer_animation_finished(anim_name):
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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