revo-jailbreak/maps/boss/2600.gd
2023-08-22 23:01:19 -04:00

16 lines
520 B
GDScript

extends Node2D
onready var Bullet = preload("res://objects/enemy/2600_bullet.tscn")
onready var positions = $Positions
export var shot_speed = 50
export var fire_rate: float = 1
onready var shoot_timer = $ShootTimer
func _on_ShootTimer_timeout():
for pos in positions.get_children():
var bullet = Bullet.instance()
bullet.global_position = pos.global_position
bullet.direction = Vector2.LEFT.rotated(pos.rotation)
bullet.speed = shot_speed
get_parent().add_child(bullet)
shoot_timer.wait_time = fire_rate