forked from team-sg/hero-mark-2
16 lines
256 B
GDScript
16 lines
256 B
GDScript
extends AnimatedSprite
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func _physics_process(delta):
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var dir = Input.get_axis("ui_left","ui_right")
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position.x += dir
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#Flip Sprite
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if dir < 0.0:
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flip_h = true
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elif dir > 0.0:
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flip_h = false
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if dir == 0:
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play("idle")
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else:
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play("move")
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