revo-jailbreak/game.gd
2022-12-07 02:00:47 -05:00

22 lines
512 B
GDScript

extends Node
var resolution = Vector2(256,192)
var current_sector = Vector2(0,0)
#Collectibles
var golds = 0
var stars = 0
var shards = 0
func instance_node(node:PackedScene,x:float,y:float,parent):
var Instance = node.instance()
Instance.global_position = Vector2(x,y)
parent.add_child(Instance)
func play_sound(snd,player):
player.set_stream(snd)
player._set_playing(true)
func _process(delta):
#Restart scene
if Input.is_action_just_pressed("debug_restart"):
get_tree().reload_current_scene()