forked from team-sg/hero-mark-2
25 lines
726 B
GDScript
25 lines
726 B
GDScript
extends Node2D
|
|
|
|
const Bullet = preload("res://objects/enemy/2600_bullet.tscn")
|
|
|
|
export var shot_speed: float = 50
|
|
export var fire_rate: float = 1
|
|
|
|
onready var bullet_positions = $"%BulletPositions"
|
|
onready var shoot_timer = $ShootTimer
|
|
onready var anims = $AnimationPlayer
|
|
onready var head_sprite = $"%Head"
|
|
|
|
func _input(event):
|
|
if Input.is_action_pressed("shoot"):
|
|
shoot()
|
|
|
|
func shoot():
|
|
Audio.play_sound(Audio.a_bullet_barrage,Audio.ac_boss)
|
|
for pos in bullet_positions.get_children():
|
|
var bullet = Bullet.instance()
|
|
bullet.global_position = pos.global_position
|
|
bullet.direction = Vector2.LEFT.rotated(pos.rotation)
|
|
bullet.speed = shot_speed
|
|
get_parent().add_child(bullet)
|
|
shoot_timer.wait_time = fire_rate
|