forked from team-sg/hero-mark-2
22 lines
606 B
GDScript
22 lines
606 B
GDScript
extends CPUParticles2D
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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export var spray_ammount: int = 16
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export var spray_velocity: float = 80
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export var autoplay: bool = false
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export var spray_scale: float = 1.0
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func _ready() -> void:
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if autoplay:
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emitting = true
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yield(get_tree(), "idle_frame")
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for i in spray_ammount:
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var spray = BloodSpray.instance()
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spray.global_position = global_position
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spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU)
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spray.scale = Vector2(spray_scale, spray_scale)
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get_parent().add_child(spray)
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