extends Panel export var number = 1 var file: Save.SaveFile func _ready(): if File.new().file_exists("user://file%d.pr" % number): file = Save.load_file("user://file%d.pr" % number) $"%Name".text = file.name $"%ShardCounter".text = "%02d" % file.get_total_shards() $"%KeyCounter".text = "%03d" % file.get_total_keys() $"%TimeCounter".text = "%02d:%02d" % [file.play_time / 3600.0, fmod(file.play_time / 60.0, 60.0)] else: $FileExists.visible = false $FileDoesNotExist.visible = true