[gd_scene load_steps=6 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2] [ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=3] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 19, 20 ) [node name="Lore" instance=ExtResource( 3 )] [node name="TextureRect" parent="Panel" index="0"] material = SubResource( 1 ) texture = SubResource( 2 ) [node name="Control" parent="." index="1"] margin_top = 55.0 margin_bottom = 136.0 [node name="Label" parent="Control" index="0"] margin_top = 3.0 margin_bottom = 78.0 text = "Skelarcher: The withered remains of an old archer animated by an artificial soul, one of them is made from the remains of sg's friend"