extends Node2D export var value = 1 export var number = 0 #Used for saving which specific shards collected func _ready(): $AnimationPlayer.play("glow") func _on_Area2D_area_entered(area): #Collect if area.is_in_group("player"): Audio.ac_music.stream_paused = true Audio.play_sound(Audio.a_shard,Audio.ac_collectible) Audio.ac_collectible.connect("finished", Audio.ac_music, "set_stream_paused", [false]) Game.score += 500 Game.shards += value Game.shards_collected[number] = true queue_free()