[gd_scene load_steps=4 format=2] [ext_resource path="res://graphics/enemy/bone.png" type="Texture" id=1] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.75 [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 0.5, 1.5 ) [node name="BoneParticle" type="RigidBody2D"] collision_layer = 16 physics_material_override = SubResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -0.5, 0.5 ) shape = SubResource( 3 ) __meta__ = { "_edit_group_": true }