[gd_scene load_steps=8 format=2] [ext_resource path="res://ui/PressStart2P-Regular.ttf" type="DynamicFontData" id=1] [ext_resource path="res://objects/hud/3d_text.gd" type="Script" id=2] [sub_resource type="DynamicFont" id=1] font_data = ExtResource( 1 ) [sub_resource type="TextMesh" id=2] resource_local_to_scene = true font = SubResource( 1 ) pixel_size = 0.05 depth = 0.1 [sub_resource type="Environment" id=4] background_mode = 1 ambient_light_color = Color( 1, 1, 1, 1 ) ambient_light_energy = 0.5 [sub_resource type="Animation" id=5] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("TextMesh:translation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector3( 0, 1, 0 ) ] } [sub_resource type="Animation" id=6] resource_name = "appear" tracks/0/type = "value" tracks/0/path = NodePath("TextMesh:translation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ] } [node name="3DText" type="ViewportContainer"] anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource( 2 ) [node name="Viewport" type="Viewport" parent="."] size = Vector2( 256, 192 ) transparent_bg = true handle_input_locally = false usage = 3 render_target_update_mode = 3 gui_disable_input = true [node name="TextMesh" type="MeshInstance" parent="Viewport"] unique_name_in_owner = true transform = Transform( 1.1, 0, 0, 0, 1.5, 0, 0, 0, 2, 0, 1, 0 ) mesh = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="Viewport"] transform = Transform( 0.893849, 0.317044, -0.317044, 0, 0.707107, 0.707107, 0.448368, -0.632047, 0.632047, 0, 1, 0 ) light_specular = 16.0 [node name="Camera" type="Camera" parent="Viewport"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5 ) environment = SubResource( 4 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Viewport"] unique_name_in_owner = true autoplay = "appear" anims/RESET = SubResource( 5 ) anims/appear = SubResource( 6 )